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Old March 29th, 2010, 04:53 PM
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Stavis_L Stavis_L is offline
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Default Re: The New Hinnom Nation

Quote:
Originally Posted by Ragnarok-X View Post
Which units actually eat pop off ?
Is it only the huge commanders or every single "stock" unit except the 3 cavemen types ?
Rephaite Warrior (cap only sacred)
Kohen (priest commander)
Melqart (cap only commander)
Ba'al (cap only mage)

..and the various heroes. The rest are OK.

Quote:
Originally Posted by Ragnarok-X View Post
Will they eat pop if you have enough supplies ?
Yes.

Quote:
Originally Posted by Ragnarok-X View Post
To what extend will growth 3 counter the pop devour ?
Depends on how many you have, and how big the province is. Growth 3 gives a percentage growth factor, while the population decrease is a fixed amount per unit. A small population would be more affected (percentage wise) than a large one. See Edi's database (devpop column of non-combat bonuses) or the wiki for specifics (amount varies by unit type.) I'm not sure if the devpop values are directly correlative to population decrease, or if there is a scale factor (i.e. not sure if value of 30 for devpop = population decreased by 30 / turn.)

Quote:
Originally Posted by Ragnarok-X View Post
Is the faction considered inbalanced ?
It is by some, but the fact that devpop now increases unrest, and the starting army size has been reduced, has nerfed them somewhat. They're definitely still on the high side of the power graph, though (they just have some more disadvantages to deal with.)
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A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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