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Old March 30th, 2010, 08:08 AM
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Default Re: Blood Red FIGHT ON!)

Quote:
Originally Posted by rdonj View Post
Bone scorpions are already 18d per scorpion... increasing the cost tenfold would make them more expensive than seraphs! That might be a bit much. Sounds like you got hit by a bunch at once, so either baalz has a construction site somewhere or he hit you with a crazily expensive army. Also you forgot to mention they have fear :P
We are talking here about summons that are in the league of tartarians. Except they don't need Conjuration 9. If the bone-scorpions required Conjuration 9, there would be no problem, because by then you would perhaps have *something* able to stop them. But no, when the first contact with Nehekara, starting as their neighbour, is to be overrun by two bone-scorpions (I actullay was able to kill those two in the next few battles, but then Baalz dragged in a few more plus the immortal mages...), then you know something is *wrong*. Either the bone-scoprions indeed need a silly price tag such as 180 gems *or* they require a hefty research (Conjuration 8 or Enchantment 8).

Quote:
Also the immortal mages are 500 gold and cap only, so it's not like they go for pennies.
Immortal mages with the abilities the Nehekaran ones have should not exist. Similar capabilities can be found on 500 gold mages, true, but the others are not immortal. The thing with the immortals are that they sort of don't die. 500 gold *is* peanuts for the immortal mages Nehekara has, it would be pure idiocy to not buy one every single turn.

The immortal mages need to be summons. If in doubt at how much such should cost, take a look at the immortal mages available in the game; the other immortals require about 40 death gems and lots and lots and lots of research.

With an endless horde of immortal mages and bone-scoprions nobody has absolutely anything to stop Nehekara after about turn 3. And it is rather hard to kill out an opponent in two turns
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