Re: Blood Red FIGHT ON!)
Tomb kings ARE strong... but in their immortal form they have magicboost -1, and can become fairly useless. Here's an example tomb king from an old test game I made when baalz was talking about his intended strategy for this game on IRC: 2f 2a 1e 1s d3. That one got all the randoms it has any decent chance to get... and if it dies it becomes 1f 1a d2. That's the reverse of a basic buried sorcerer. Not all of them are like that, but it is not atypical for many to be similar or even worse.
I don't think it's quite fair to compare bone scorpions to tartarians. They do nothing for your magic diversity/strength, have more vulnerabilities (for one thing they're very vulnerable to smashers, which are only construction level 2) and can't wear items (and only two misc slot items if GoRed). They don't have the versatility, or the logistic flexibility of tartarians either. Not to say that perhaps some changes aren't in order, but I think what you've suggested would be going slightly beyond the bounds of reason :P. Giving them higher research wouldn't necessarily be bad, although I wouldn't really suggest high ench or conj since nehekara really badly wants to go to 8 in both anyway. Construction 7, perhaps....
Also, yes, the regen is a national spell, gives 1hp/turn to most nehekaran units.
Edit: Anyway, I should stop arguing about this in your thread, at least until victory is declared for certain.
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