Attached is a quick test that shows the spells 'Call of the Winds' and 'Send Lesser Horror' always producing separate attacks, and the attacks taking place in a random order each turn (so very likely based on caster id# like everything else, and whether or not the id#'s are being processed high-low or low-high for that particular turn). Just host the game a few times to simulate the test.
At no stage did the spells produce a joint attack, since as WingedDog says, Horrors (and like spells) are tagged as 'special monsters' and Call of the Winds (and like spells) are tagged under ownership of the nation that cast them.
Quote:
Originally Posted by chrispedersen
Not true. Game just concluding we had call of the winds and horrors in the same combat against the defender.
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Please can you produce a save game to back this up. Since I think many would be very interested to see this as it would mean three different opposing 'sides' could be present at the start of a battle, and would go against common understanding of how the game works regarding battles.
Since as it is understood right now, all individual battles are always 1-on-1. Nation vs. Nation. Not Nation vs. Nation vs. Nation. (and special monsters summoned during a battle do not count as forces present when the battle is triggered and initiated)