Thanks Swan....
YEP, tomorrow is Friday and first turn (we should be able to get a few turns in over the weekend (I know it is Easter) but we have to have all our Pretenders in to start the game...so look at them agian, redo them if you want...but get them in...PLEASE.
The vote was pretty overwhelming FOR the 10 turn no fixed NAP between all nations at the start (Hostilities can begin on turn 11).
This is pretty straight forward and common sense AND accidents will happen (such as 2 armies not seeing each other and both attack the same indie province that there is no remedy for).
The 2 most important things are...
1. No outright attacking of each other or provinces already claimed by another nation.
2. You can not attack a province that borders another nations Capitol. Agian, accidents happen as we are flying pretty blind at the start. IF that would occur the attacking nation MUST withdraw the next turn and leave NO PD in it. On turn 11 if it is still under your Banner you may fortify it and claim it as your own.
In order for it to qualify being next to your Capitol, you must be able to move DIRECTLY into the province from your CAP. Mountians and Rivers may block that movement and does NOT count as being next to Capitol, so use the button (I forget the number) that turns ON the lines that radiate out of any province you click on.
If anyone knows the number, feel free to chime in, otherwise it is in your manual.
If any questions, NOW is the time to ask...
Get ready gentlemen and lets all have an interesting and spirted game. Good Luck to all....
