Re: Kingdom of Angmar - Version 0.52 available
Currently barrow wights are at 10 gems per... for all the things they do right now that probably isn't enough. They're not THAT good as thugs because astral nations can kill them easily and their protection is never going to be stellar given your likely forging needs and capabilities (though they do just fine against PD, especially with ethereality). They're kind of weird because they perform a bunch of different roles all at once. At least their reanimation is only good enough for longdead skeletons and not cavalry. But it would be really easy right now to just use them as researchers who sit there the majority of the game spreading your dominion. They're easily a much better investment than juggernauts are, and much easier to research up to. Plus they can be used to form communions with each other, which could have consequences I don't quite think you intended....
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