Quote:
Originally Posted by Fantomen
Actually they don't seem to do fire damage, they kill abysians just fine for example, shackles them too if they don't kill.
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Yes, you are right, just tested it, they really do kill fire immune units.
Quote:
Originally Posted by Fantomen
With a strength bonus of 10, you add 10 range and damage to each shot. Up to 40 more damage per turn isn't a waste of gems to me. With each shot doing 27 damage you punch through most armour easily, it's a whole other ballpark than 17.
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This is not an RPG, where your "pet" must have the best equipment and no empty slots - this is a wargame and you need to get maximum efficiency for minimal cost. Yes, bola would have a better range, yes it would hit opponent harder, but it is still a missile weapon and could be deflected by a shield, or countered by air shield.
Besides very next turn same abysians could cast Fire Storm, or, if enemy has strong death - darkness with hordes of undead, or airdrop few thugs, or SC with Solar Brilliance, etc. Result the same: commanders with fire bolas end up dead, because they are expendable units, and doubling the cost of expendable unit is a waste of gems.
Baalz had written a very good guide about choosing the right equipment for thugs:
http://forum.shrapnelgames.com/showthread.php?t=41970
I recomend you to read it if you didn't - it really helped me at some point of understanding the game.
