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Old April 4th, 2010, 12:54 AM
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Default Re: cheapest summonable thug

Quote:
Originally Posted by Fantomen View Post
Actually they don't seem to do fire damage, they kill abysians just fine for example, shackles them too if they don't kill.
Yes, you are right, just tested it, they really do kill fire immune units.

Quote:
Originally Posted by Fantomen View Post
With a strength bonus of 10, you add 10 range and damage to each shot. Up to 40 more damage per turn isn't a waste of gems to me. With each shot doing 27 damage you punch through most armour easily, it's a whole other ballpark than 17.
This is not an RPG, where your "pet" must have the best equipment and no empty slots - this is a wargame and you need to get maximum efficiency for minimal cost. Yes, bola would have a better range, yes it would hit opponent harder, but it is still a missile weapon and could be deflected by a shield, or countered by air shield.
Besides very next turn same abysians could cast Fire Storm, or, if enemy has strong death - darkness with hordes of undead, or airdrop few thugs, or SC with Solar Brilliance, etc. Result the same: commanders with fire bolas end up dead, because they are expendable units, and doubling the cost of expendable unit is a waste of gems.

Baalz had written a very good guide about choosing the right equipment for thugs: http://forum.shrapnelgames.com/showthread.php?t=41970
I recomend you to read it if you didn't - it really helped me at some point of understanding the game.
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