Re: Problem with sprite editing
RE: the "fat" graphics - yes, I've noticed that too. The in-game scaling does not appear to be 1:1. I don't have any suggestion other than eyeballing it - it's a particular problem if you want a fairly accurate geometric shape (as you notice when it's "off" more easily.) Note that viewing in the recruitment screen is a relatively quick way to judge, and you can get the dimensions worked out prior to fiddling with the fine detail.
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