Quote:
Originally Posted by Sombre
If you pick a basic resolution and turn filtering off the sprites appear exactly as they are in the graphical editing program of your choice.
So I don't think the game is stretching sprites, it's just a matter of resolution.
|
What do you consider a "basic resolution"? I use 1680 x 1050, which is my monitor's native resolution (both in-game via the visual preferences, and in my OS.) I still see the "fat sprites" effect (not very noticeable, except when doing something like a perfect sphere.)