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If you want good ideas for DN spells, look up magic the gathering Black/Green multicolour cards.
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Especially those from the Ravnica expansions - there are a lack of other instances of that color combination. But the source is definitely a good one to draw upon.
In Magic, Green/Black is almost exclusively a total destruction spell, or makes use of the sacrifice mechanic. That isn't to say dom3 has to be so limited, but it does give good insights.
You could have a spell that gives a negative buff to the caster or destroys living units (friendly or otherwise) to buff or create undead, or vice versa (destroys undead to create living units, or buff caster or living units).
Or, a cloud-type spell that similarly mixes benefit with malus (basically, Sombre's ideas).
Or, an instant death-type spell that does both normal and fatigue damage, or that is also a small-time buff, or is expensive but isn't resisted by MR, or that creates a neutral unit, etc.
Certainly, though, the taking and making of life (and unlife) are strong candidates for consideration.