Quote:
Originally Posted by chrispedersen
While I think your ideas of new spells are great, I would still be opposed to removing the autokill. Have you ever tried killing a properly kitted chayot, grigory, or regenerating sphinx? It can be bloody hard. One of the tactics I *like* to do is to get them to berserk and auto kill them.
I can equally argue that the problem is not the time limits - its wrong to leave unrealistic and autokill SP's!
|
AutoKill is a game function which has an extreme result which is not verisimilitude which was explained extremely well by Graeme Dice. Leaving the AutoKill would be like watching the move "Clash of the Titans" yet they kill the Kraken simply by having too many crippled units which could not flee the shore thus the Kraken is killed because it ran out of time. When I'm playing a game if some almighty powerful Kraken exists as seen within the movie... I don't want it killed because it ran out of time when logically it should be allowed to retreat and return another day. I can see the hero returning with the medusa head only for some villager to say, "Oh we killed the kraken because the mighty beast simply ran out of time trying to kill all the illusions some mages casted by the shore. No weapons could pierce it, no spells could harm it... the beast simply died due to taking too long to kill the illusions."