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I hate to tell you this man, but this entire idea isn't going to work in SP. The AI isn't going to be up to anything without recruitable units. It'll just sit in its cap, maybe take 1 or two provinces if it by random summons a bunch of drakes or something. You can test this by just removing the recruitables from one nation and setting that as impossible AI, then watching it over twenty turns or so.
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This is not entirely true. The AI will and does use commanders to attack. It may be based on the power of the commander though, which means that your standard human fair may need to be supported by summons like Sombre says. But the AI will use larger more self sufficient commanders.
The real issue is going to be that the AI will not equip those commanders properly. You are going to gain a huge advantage very quickly.
I would suggest as an alternative that YOU play as a commander only nation. I've made RPG mods to do this and it can be fun. It gets old fairly quickly though because once your party reaches a certain point of power, there isn't a whole lot to do beyond just running around trashing the AI as if you were Bogus and crew.
The easiest way I accomplished this mod was by giving myself a detached province (capital) and a province attached to the rest that has no castle. You use map commands to add the members of your party to the map attached province. I gave them all #stealthy to be able to move around the map without always forcing combat, all have leadership 0.
In my testing, the detached capital never had events, but any province you conquer on the map will. You have to build labs every once in a while to forge gear for your heroes. To add to the challenge, I set my PD to be abysmal, they were never able to hold a province unless the party was there. Of course, the AI could still recruit as normal and all my party members had 0 leadership.