View Single Post
  #41  
Old April 11th, 2010, 12:19 PM

zegc-ben zegc-ben is offline
Private
 
Join Date: Feb 2010
Posts: 45
Thanks: 2
Thanked 3 Times in 3 Posts
zegc-ben is on a distinguished road
Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 7/17.

I agree that since the teams will be made of people who did'nt knew each other before we may have to deal with conflits inside the teams. However I do'nt think any of us want to allow a captain to get rid of one of his one player to get the advantages of a bigger empire in term of research or dominion. So maybe one solution will be to make changes in teams possible but only with the agreement of a greater (hopefully neutral) party. It could be either the other players or (and that would be better) an exterior admin. That way we will be able to distinguish between elimination of a fellow player for strategic reasons and exclusion of somebody who is making the team unmanageable.

All this being said I will be alone in my deep seas so that's none of my business.

By the way looking at the map and at the rules for the mercs I was thinking that I wont be able to expand outside of the deep sea provinces :
I start right in the middle of the AI and the corner provinces are only one province away from capitals so my ground provinces will be either in the middle of 4 allied AI that I am not allowed to attack or neigbourg of some players capital. I should have more room (more underwater cave) or at least the ability to fight the AI.
Reply With Quote