Re: Making something out of nothing (Can you turn this into a Thug?)
It actually works, when there is somebody to catch the arrows, at least against indies. Tried with three Leo's soloing a weak indy province, got trashed. Took two Leo's, added in the 15 Comitatense from the starting army, and no indy province (at Indy strength 5) seems to be able to stand against them.
Against Cavalry I start way back, slightly right from center, with the comitanense with Hold and Attack closest, the Leo's starting on both flanks and slightly more to left. Leo's are scripted Hold,Hold,Attack,Burning Hands x2 (and nothing after that). Works wonderfully.
Against everything else the Comitanense is scripted Attack Closest, starting as far right as they can. The Leo's start slightly to left on each flank, with Attack, Attack, Attack, Burning Hands, Burning Hands (and nothing after that). Even Barbarians are burned and routed fast.
I attacked 8 indy provinces with that army, lost one Comitanense (against a province with knights and crossbowmen) in the process. In practically all the fights the Leos were also hit (the other one lost an eye somewhere along the road), but they seem to be quite tough indeed. I am frankly quite amazed at how efficient killing machines they turned out to be.
Then again, just a test vs indy provinces with easy research and an awake Great Sage pretender, so Burning Hands was available on Turn 2. So can hardly be extrapolated that far, but still, under right circumstances the Leo's certainly could be used as front line damage dealers.
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