Quote:
Originally Posted by thejeff
Though house rules could impose any notification requirements desired, the minimal version would just require nations to disclose their alliance in order to show they've filled the victory conditions.
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Hmmm, so the minimal version would have a group of allies only disclosing or declaring their alliance once all opposition was defeated. So at some point, they would say to the admin and perhaps to all others players, guess what guys, we are a team and we hearby declare victory as such, all of our oppenents having been defeated. They don't need to necessarily say how long they have been a "team", just that they are team for purposes of having met the victory condition.
So players could go into the game knowing whom they want to work with in advance (unless both nations and players were kept confidential) and work covertly as a team, only declaring an official alliance if they are successful in their schemes.
Would certainly appeal to more experienced players, those who prefer FFA, and those clumps of players who tend to play together frequently or exclusively. If noobs are in the game as well, I still worry that you've got something that could potentially devolve into an "Elites" vs. "Lamers", Noobs vs Vets situation, but without the noobs having the offset of superior numbers and the benefits of fixed teams from the start.
Knowing the status of alliances at any given point might be beneficial.
Also, you would of course not have the benefit of fixed team starting placements located near each other. Something which allows team to directly support one another and present a united front.
Perhaps both 'fixed start but flexible teams' and 'FFA freelancers' could be tested together in a single game to see who fares better. FFA'ers on one side, Team people on the other according to your preference. Either side being free to form, disband, or reform into new teams or alliances.
