| 
				 Re: Conceptual Balance Mod 1.6 
 And yet another report.
 I posted a while ago about how the change to Rams Head the White Satyr, one of Pangaea's heroes, removes his ability to summon Satyr Hoplites.
 
 I just figured out that it does the same thing for Iszvat the Unwinged, EA Caelum's hero.  Yeah, I know, Temple Guard suck, but nonetheless...
 
 In case anyone else finds this bothersome, here are the fixes for both (repeating the Rams Head one for ease of reference):
 
 
 For Iszvat's entry:
 #makemonster5 1289 -- re-enables Iszvat's ability to summon Temple Guard
 
 For Rams Heads's entry:
 #makemonster5 230 -- re-enables Rams Head's ability to summon Satyr Hoplites
 
 
 Am I correct in concluding from this that you can't mod any aspect of an existing unit that has a #makemonster summoning ability without eliminating its ability to do so (without specifically re-enabling the ability as done above)?
 |