quote:
Originally posted by dmm:
Why can't I pull out cruddy old level one DUCs, and replace them with my latest expensive superweapons, as long as they're also direct fire and the same size?
the construction system is also very artificial. The limit of one spaceyard per planet is a good example. Only allowing one project in a planetary build queue is another example.
wow, I think you just sparked two really good and easy to implement solutions to two long standing problems. The game is setup to recognize things as being from one Category or another, which is how it is able to summarize things into the 'show only latest' views. easy answer, allow any size of upgrade, but only allow upgrading components within the same family. (weapons for weapons, shields for shields, etc).
and the construction queues, holy cow that irks me. they say its just to hard to implement interface-wise. bull-pucky. put on a 'divide points evenly' button and there you go. make it just like research or intel, the code is obviously there. and there was a bug (feature, if ya ask me) in the demo where you could build multiple construction yards on a planet and get increased points (no multiple queues, jut the points) from them. build 3 construction yards on a world, and have them divide points between 4 different projects. If it seems to abuseable, maybe adding multiple construction yards will give diminishing returns (X-(#of yards)% increase rather than a flat +X construction points)