OK, UWGIM global released! Note that the .dm file does not overwrite the old one, you should just delete the old "UWGIM-global" .dm file before DL'ing the new version. This version make absolutely no national changes and is intented for those who like their UW nations as vanilla as possible.
I have tested that most of the spells work underwater, but I really can't test the balance of applications of all these changes. Especially the water evocations working underwater is a BIG change and I'd like to hear thoughts on the matter. (Hint: Expansion with "cold blast" is fun because there are no archers to kill your mages). I also didn't up any prices on anything because of it got UW access, which might raise minor balance issues but I really doubt it.
I also only went through the national summons on wiki. I might have missed some national units and spells that should be castable underwater. If you see something that does fit with the logic of this mod, please report it and I'll fix it.
List of changes this "global" mod version makes:
Code:
"Global Changes"
- "Prince of Death" into poorambhibian
- "Mother of Rivers", "Lady of Fortune" and "Lady of Springs" made into amphibians. (they were born form water)
- "Summon Sea Dogs" now reguires W1
- Thetis' Blessing down to ench 7
- Two new (W2/A2) spells that can partly negate UW breathing item penalties
- New summon "Awaken Kelp Ancient" that basically gives you "free" immobile "PD" commander underwater.
- "Living castle" now only reguires nature magic and is cheaper. It can now only be casted from land
- "Boil" now reguires just F2
- Vine Men/Ogres & Kings transform into Kelp equivalents if they move underwater, making them amphibious.
- Some uncommon UW indy mage sites and other sites to slightly balance gem income UW.
- Some common coastal sites that give access to good UW units
- "Ichtyid Warrior" unit got a parry 7 custom shield to act as a good arrow catcher for UW nations.
SPELLS:
- The following spells have been made castable in UW. Any summons from a summoning spell have of course been made into poor amphibians.
CONJURATION:
Black Servant
Awaken Vine Men
Revive Wight
Revive Bane
Awaken Vine Ogre
Summon Winter Wolves
Summon Fall Bears
Revive Bane Lord
Summon Lammashtas
Summon Ghosts
Call Eater of the Dead
Animal Horde
Awaken Ivy King
Summon Mound Fiend
Call Wraith Lord
Legions of Wights
Tartarian Gate
ALTERATION:
Manifest Vitriol
EVOCATION:
Slime
Cold Bolt
Cold Blast
Rust Mist
Freezing Mist
Healing Light
Sleep Cloud
Falling Frost
Earthquake
Healing Mists
Magma Eruption
Bane Fire
Cloud of Death
Niefel Flames
CONSTRUCTION:
Clockwork Horrors
Construct Manikin
Crusher Construction
Construct Mandragora
Mechanical Men
Siege Golem
Golem Construction
Iron Dragon
Juggernaut
Poison Golem
ENCHANTMENT
Revive King
Create Revenant
Behemoth
Pale Riders
Hidden in Snow
Reanimate Archers
Ziz
THAUMATHURGY
Rage
Leeching Darkness
Hydrophobia
Notable national summons that got UW access:
Panganea Carrion creatures, national undead summons (Shura, Civatateo, Baen Sidhe), Monster & Jaguar Toads
The "national" version of UWGIM will be released sometime in the future and concentrate on making EA/MA Oceania/Atlantis suck considerably less.