Quote:
Originally Posted by ano
Actually it is a matter of balance and roleplaying. If you want more balance, roleplaying will suffer and vice versa. In my opinion, though roleplaying is nice, balance is always more important because it provides an interesting game. That's only my experience and feeling, of course, and it is too early to discuss yet.
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Correct. The game has a heavy emphasis on roleplaying, balance is more a secondary goal of mine. (i.e. I don't want to see a death bless on the blood team, or a blood bless on the death team, or an astral bless on any team but the Usurpers or the merc, and so forth). It's sort of a balance between enabling possibly beneficial contributory paths on pretenders and preserving each teams advantages as much as initially possible. As it stands, with pretender magic limited to primary and secondary paths, a few pretenders namely (Bakemono Kunshu, Carrion Dragon, Vamp Queen, Dracolich and Bog Mummy) fall outside of these parameters. That's not to say they cannot be added with certain restrictions at some point, but I say the simpler the better.

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IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).