Quote:
Originally Posted by llamabeast
The ones I don't think should be included are Rust Mist, Healing Mist and Freezing Mist, and arguably Sleep Cloud, because (a) mists don't make a lot of sense under water, and (b) they are horrible spells whose graphics make my game run so slowly that I generally have to give up watching any battle in which they are cast. Mainly (a) though. On the other hand I think Cloud of Death makes sense under water as it could be seen as a purely mystical cloud.
|
The thing is that "Poison Cloud" is castable in UW in vanilla. If this magical cloud of poison can stay "concentrated" on a specific area for a certain time before dispersing to the enviroment, other clouds should too. Their function is pretty much the same, the only difference is the inclusion of "Mist" in the title. The thing is, I don't see why a W/E mage couldn't make a certain area of water corrosive by applicating the "Rust Mist" spell. The poor name choice of the spell is just semantics. I could easily change the name to "Rust Cloud" and it wouldn't change a thing.
Quote:
Originally Posted by llamabeast
I also feel Cold Bolt, Cold Blast and Slime don't feel right, as they appear to have momentum and you'd expect them to get stopped in their tracks underwater. However I can see why you've included them and I think it's probably fine.
I also agree that Falling Frosts doesn't feel right, but reckon that on balance it is probably okay and again it is useful to include for gameplay. At least there is consistency that, admittedly surprisingly, all the cold evocations work underwater.
|
Yeah, my logic here is the same. It's pure frost damage, a magical drop in temperature. Friction and momentum do not matter here, as the spells clearly do no physical damage. That's why "Ice Strike" is still not castable underwater.
Quote:
Originally Posted by llamabeast
If there were no shortage of spell slots I would be tempted to make alternative versions of Cold Bolt, Cold Blast, Slime and Falling Frosts which were underwater-only, had exactly the same effects, but had different graphics and descriptions which were more consistent with being underwater. However the lack of spell slots means this probably isn't worthwhile.
|
Well, I could just edit the vanilla spells to have different graphical effects. "Slime" for example could just have a explosion of goo happen at the target and we could skip the missile graphic. People would notice that for sure, but probably not care. (it would just make the battle run faster)
__________________
I have now officially moved to the
Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me
here.
See this thread for the latest info concerning my mods.