Quote:
Originally Posted by ano
Thought a bit more and decided that I can't accept these changes so if they are kept, I will leave. I joined a game with a rules clearly stated in a pdf. I liked these rules and thus joined. Yesterday pdf changed with some pretenders added, some removed etc. Ok, I could live with it but I had to change my plans a bit. Today I again find updated pdf with another, this time really harsh change, and I'm not sure what I will find tomorrow.
Once again, sorry for that.
p.s. Natpy will 99% leave either.
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Sorry for the mistunderstanding apparently. That is what DrP and I were discussing when you came into the game and part of the intent and reason for the changes to the .pdf, if the rainbows were in, there's a need to limit path selection to some degree since you don't have the cost barrier that is present with some other pretenders.
I have some goals I am trying to accomplish here:
a. Each team should have pretenders that are unique to their team and should be thematic for the team as a whole (no two teams should have the same pretenders)
b. The primary paths of each team need to be protected to some degree, or we need to ensure by some means that the blood team pretenders will take a certain level of Blood, the earth team will take a certain level of Earth, the Astral team will take a certain level of Astral, etc. Taking something other than your primary or secondary paths should be expensive or costly. This helps preserve the unique advantages and disadvantages of each team.
This was originally accomplished to some degree by keeping cheap rainbows out, I put them in to provide more pretender choices for some nations that were rather lacking. They can be taken out, or left in, but if left in some restrictions need to be in place here to preserve each teams advantages and disadvantages in keeping with the roleplaying and scenario nature of the game. I am sure the blood team does not want to see the death team with a pretender who is capable of casting high level blood spells or forging blood items right out of the gate or with a bless in their primary path.
If you have any suggestions, feel free.
I can limit only the 10 magic path cost rainbows to two paths or I can take them out entirely and we can revert to something like we had before without restrictions.