Quote:
Originally Posted by ano
Simple and obvious suggestion may be:
1) remove the rainbows
2) limit the non-natural path levels on a Pretender to 3, for example. This will definitely not lead to this path domination or enable high-level spells
This will suit everyone, I hope.
As rainbows can't be taken, you will never have many paths but you WILL have those you really need and that is not bad really. With current rules taking anything other than an SC pretender has no sense. Yes, it is not so bad for our team, because we have good SC chassis. But it is 1) unfair 2) just not fun
The primary role of pretender in many cases is to somehow compensate the weak points of the nation. If it is impossible, the only logical thing for him is being an early SC. That's no good.
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Hey, that works good for me. If DrP is fine and everyone else is fine with that, I've no problem dropping all the 10 magic path rainbows and reverting to the old system. Kinda why I left em out in the first place.
So you'd be limited to level 3 in non-native pretender paths. I was gonna say level 1 (you could boost but wouldn't need to empower) but level 3 is fine I suppose.
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-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).