quote:
Originally posted by Kagetora:
The limits in the game now are arbitrary but necessary for playability. If you can build alot in one place it benefits you more to have a few good planets than alot and makes expansion less necessary.
I hear what you're saying, but my suggested scheme wouldn't allow you to build a lot in one place unless you also had a ton of population. The way things are now, an airless moon is almost as "powerful" as a homeworld, in terms of building fleets. That takes away a lot of the strategic importance of homeworlds, and of population-building techs. Also, the way things are now, two airless moons with 10M pop are better for rapid expansion/conquest than a single huge planet with breathable atmosphere and 8B pop. At this point, expansion isn't just important, it is the ONLY important thing, and there's not much strategy to it. One planet's as good as another, if you're only after a forward construction base. But that's bogus. Life on an airless, poorly-populated moon should be HARD, and progress should be SLOW. Planets capable of supporting large pops should be jewels worth going to war over.