Re: Mod plan: Revising the armour of dom3
Truly this sounds beautiful. I can't wait to mess around with nations like Oceania and Atlantis and Abysia to see how much more viable their heavy armor units are. I can't wait to try Centaur Cataphracts now, too. I also like the idea of making the light forgeable armors 0-enc so people are more inclined to use them.
Are you going to lower heavy cavalry encumbrance accordingly as well? Also, I sorta want to hear your thoughts on why especially Heavy Samurai Armor goes to 3 enc instead of 2.
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