Re: Ring and Sphereworlds
dmm, I understand what you are saying and this game is quite different from most others in that regard. All games I have played before of this type have very few good planets and the same planets are good for everybody usually too. So you fight over them early and often. In this game not only can a planet that is great for your neighbor be worthless for you but you can with time make nearly any planet good. However, I have always felt that games of this type put too much emphasis on population. How many people on the earth would actually board a spaceship and go to another planet and face the dangers and start civilization from scratch with next to nothing. Not many, certainly not millions. If you have a shipyard and newport news has maybe 40,000 workers. Bath iron works has maybe 30,000. This isn't even granting the increase in automation and with this small number of population you can build as many ships as you want. It doesn't take alot. The way this game is setup for production is rather unusual. But I used to play games and if there wasn't a good planet in the direction of the enemy that basically caved that front in. At least here you can always put up a fight regardless of the map.
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Kagetora
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