Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
Last comment: Every nation has been given two primary paths. On a usual map, that would be fine. However, pretty much everyone agrees that water is a weak sister, and it is made even weaker here by having essentially *no* water provinces in the game (which is the best and most prevalent source of water). By net effect of the map is to make blood a little stronger, and water a *lot* weaker.
I'd like to suggest that the Usurper captain be able to pick one of the team to get +4 water gems production on his capital.
Ok, really the last comment: Sept, are you prepared for the AI's to cast globals? Will nations be able to dispel them, or do we have to leave them up?
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