[quote=ano;742046]
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Not true. Water sites are common on land.
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On this map, there are 56 woods provinces, 23 plains, more than 80 border mountains. 11 Waste.
There are *5* swamp provinces, and there are no coastal provinces that I can see. The distribution of these provinces is a HUGE hit to the amount of water that will be generated.
Of the 112 water sites, about 1/3 of them only occur in water. Including the preponderance of the uniques.
More than half of the remaining water sites will have reduced frequency due to the lack/dearth of coastal and swamp provinces.
The distribution of these provinces STRONGLY favor EARTH (mountains) and nature (forests) and death. (Strangely, death is the second most common site in forests iirc).
As for site searching other paths.. Sure, we can do that.
However, our pretenders are required to be our primary or secondary paths - and this setup is requiring we take a path that will have way fewer gems.
Secondly, for all of our discussed nations, water is a our secondary path. Pythium arch theurgs, rley, mictlan - they all have water. These water paths will be of diminished value without water, and with few water gems.
As the map stands now, wouldn't you agree that there is *very* little reason for any of the other teams to dedicate much effort to water. In other words, if you are going to choose between earth and water, earth will be a much higher priority.
Finally water has utility in water; which there is none in the game virtually. So most of the water path spells are inutile.
Ie, water is balanced somewhat by its use in water. The lack of water makes this path even more crippled than previously.
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I'd like to suggest that the Usurper captain be able to pick one of the team to get +4 water gems production on his capital.
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You already get +3 from Pythium which results in 23 total income comparing to 20 that everyone else has.
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The team selections are meant to be roughly equal. I'm suggestion that the distribution of land merits adjustment.
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Two members of your team have got elephants which is more than enough for bloodless expansion.......
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It is my opinion that you way overestimate the power of elephants. So much so that I am willing to stipulate that we will get rid of one of the elephant nations (ie, not play arcocephale), in return for *something* being done about the problem with the water gems.
I actually don't think it should be required, but I view the lack of water as a much bigger issue than lack of elephants.
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Agartha is just a crappy nation especially without the Risen Oracle.
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Yeah, I'd be ok with them having the Risen Oracle as well.
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(your team seemed weak with R'lyeh but not with Mictlan
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Well, of course its a matter of perspective. I consider bandar and arco both to even weaker than a crippled rlyeh.
So we haven't gotten the team members set, so I don't want to commit before discussions with them. I would argue that more water territories, or more water gems is necessary regardless, but if necessary I am willing to stipulate Rlyeh if that makes it seem more fair.
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p.s. I don't want to argue, I just say what I think.
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No offense is taken in the slightest ano. I think you're quite a gentleman, and a fun opponent.