Quote:
Originally Posted by ano
Septimius Severus
I answered you PM's.
As for your team, please consider allowing the Risen Oracle for Agartha and\or adding some other bonuses as your team is with little doubt generally weaker than the others while the others are more or less balanced.
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I've sent a response PM to captains and potential captains on three issues.
The risen oracle is not in the list of pretenders for reasons many other pretenders are not in the lineup.
They've native death, meaning under the current rubric they could take unlimited death, which is against my core principle of protecting the primary paths. They are also more thematically a death pretender, can't quite see how the chill meshes well with the heat and fire theme of the team as a whole. While thematic for Agartha, they are sort of out of place team themewise.
Ehh, I would however, like to protect earth and fire as much as possible though. The Moloch, Bakemono Kunshu, lord of the summer plague namely makes that a bit hard. Two ways I can handle this:
1.Drop those pretenders (this would make me and the Children of Crom very happy as it means no fire on pretenders) but DrP and co, might need the Moloch.
2. Ano, has suggested primary, secondary and all native paths on pretenders with no maximum, but everything else at 3 or below. This prevents the Moloch and Kunshu from going above 3 in fire , and would allow the Usurper team to take both water and astral on all their available pretenders. Would also take care of the issue of the Wyrm.