Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
Heh, this is what I was talking about balance/competition jockeying overtaking role playing and fun.
Well dudes, there's seems to be some agreement on some mountain masks and some freshwater masks. (I assume DrP gets a vote on it as well, but he will probably be OK with some mountains and some freshwater masks. That is the good point.
But the bad point. If there is no agreement on path restrictions, the current rules will remain in effect and the Wyrm, will be denied everything above level 3 in all paths. I am fine with this. Children of Crom will have to deal with the potential high level fire incursions on the Moloch or Bakemonu Kunshu. Its not our primary path so not a big deal I suppose.
Unlimited on team paths and limiting native paths sort of hurts the love the Children of Crom is supposed to be getting here according to Ano as the great mother would lose the potentially powerful E9N9 bless.
So either we come up with a solution workable for all, we stick with the current rubric, we go to unlimited on team paths only (nixing the great mother bless but otherwise OK) and Chris will either have to choose R'lyeh with the sea provinces that are currently on the map, maybe with 4 more as I indicated), or take Mictlan with a special restriction on one of their team paths, or take T'ien Chi'.
Don't get frustrated, we can't have everything we want here and we can't achieve total perfect balance. No game can, especially not an RPG game. So maybe we should stick with what Ano already agreed on previously. I could play r'lyeh or the Usurper captain, and maybe someone can take the children of Crom.
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IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
Last edited by Septimius Severus; April 25th, 2010 at 05:59 PM..
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