Quote:
Originally Posted by pyg
In lieu of an AAR I'm going to whine and say that once again this game was won due to luck and good diplomacy not brilliant playing. I had such a great starting position I managed to fence of 27 provinces by turn 12, even conceding one to Sauromatia in order to keep up good relations. I managed to keep a NAP with both my neighbors Lanka and Sauro until I reached a critical research point. I then dissolved my NAP with Sauro about the same time he started a war with his neighbor Bogarus. After enveloping both of them in a fairly painless war the game seemed over to me. Interestingly enough I did no research in Blood except for the last couple of turns when most others schools were complete. Melqarts have a +3 blood sacrifice boost which was their alternate duty when not kicking butt. Anyway, although I love Sharivar (and this time it loved me  ) I thing the moral of my story is that playing on balanced maps with fixed starts is more than a good idea.
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Diplomacy is a great determiner of who wins, yes. And you make a textbook case here. I, for myself, probably waited too long to start moving against Utgard and/or Vanaheim. The latter I could kill off right after I finished Gath, though I preferred not to attack them first.

Another thing which almost maddened me was a lack of Air sites - and those I've finally found were both in farmlands! Though those were good - freakish luck!

Thanks for pointing out Melqarts sacrifice bonus - that's another reason to consider Hinnom an LA Ermor of EA! This also makes an argument for higher Dominion for games where Hinnom is present. I, at least, could sacrifice, while Lanka could do nothing.