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Old April 26th, 2010, 04:56 AM
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Burnsaber Burnsaber is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Quote:
Originally Posted by Dimaz View Post
Well, it's true that I talk from the events in this game, but IMHO currently the spell is not balanced in general. Of course when you reach charm and all boosters you will probably have better success using real mages. But in my tests 1 H3 + skellyspam for example was guaranteed to convert 1 MR18 commander within 50 turn limit, so it's not that rare
"+ skellyspam" -> entails how many D mages? 4? 6? 8? You really need a lot of them to keep a thug busy for 50 turns. So if a horde of mages can kill a thug, I don't see balance issue. It's just how dom3 works. Mages kill thugs. I'd also think that the specific situation of having a squad of D mages and H3 facing off against a thug is not "common". I also think that having a good counter for thugs in a mod that encourages people to take blesses is a good countermeasure. But I admit that the spell might be a bit too much as a 0-research spell. I'll probably make it researchable and move/create some another spell to take its place. I need to tweak with the spells anyway to reduce spell slot use.
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