Quote:
Originally Posted by wulfir
Quote:
Originally Posted by Snipey
So in this scenario, it would be roughly 2,200 Georgians vs. 1,600 Russo-Ossetian forces, most likely less as not all supply units went into combat. (200x160 map.) That's 3,800 men over 80 kilometers, or about 50 per kilometer, do you think that's too crowded? I might remove the air units and the supply units if that gets too crowded, and assign units triple supply or something like that.
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200x180 will easily be enough.
(Supply is usually not a problem given the usual number of turns in any games - except maybe for some types of artillery/mortar systems.)
One question though - this scenario will it be played on a north-south axis?
In some cases it is better to "tilt" the map, making because the game mechanics work somewhat better if the game is played "east-west", i.e. your left and right hand sides on the monitor...
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There is
no North or any other compass direction on the map.
ALL SP games are to be played
Right to
Left, one player deployed on each side. You can put in a compass rose notation in text to point where
you think "North" should be, but it is academic. (There is no sun blinding etc).
Off-map artillery comes from the right or the left side, and the ultimate retreat direction is either to the right or the left.
Please -
no more of this nonsense about the top of the screen being the "North". It is simply "Top".
Think of an SP map as being a tabletop wargame board where instead of sitting opposite each other, the two players both sit on the same side (the bottom) and play left to right.
And that saves having to have a
complete set of all the graphics redrawn in a 180 degree reorientation - a big point when the game was designed in the mid 90s, and disk space was expensive. If doing it these days, then the bottom of the map would be your side, same as a 1/300 tabletop game. Your opponent would have the bottom of the screen as "his" side too, but with the terrain reversed 180 degrees.
But "North" would still be a completely arbitrary notion.
The board is Top, Right(Player baseline), Bottom, and Left (Other player baseline).
Andy