Quote:
Originally Posted by Ed Kolis
...if capital ships had little or even zero maneuverability, while fighters could zip around like crazy... would put more emphasis on the fleet formations and strategies...
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I think that sounds like an excellent implementation. Would also allow firing arcs for capital ships to have meaningful repercussions for both design and combat strategies. Also if capital ships didn't "dog fight" as much as ships generally do in 4X games having a system where ship Captains are able to grant minor benefits (as sometimes seen in RTS, +1 defense, etc.) could help further tailor a players style.