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There's a gramatical problem in the first sentence which had me misunderstanding it. I believe you mean that my team failed by letting me die.
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Yes, that's what I meant. English is not my native language, so sorry for that.
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Team games don't stop noob ganking from my experience. I've played 3 team games and they aren't any better than FFA for that.
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Everything depends on a personality. Some people don't even need to play much to be terribly effective, the others will play for ages and learn nothing besides the basics. The examples are numerous and it is especially true for Dominions as a very complex game. So, personality is a key to everything.
When you join the team game, especially the one like Sept's, you need to understand what you want from it. Play for fun or learn? If you want to play for fun, then indeed it is even worse than a regular MP because it is slow, complex, leaves little place for improvisation etc. But if you want to learn, the first thing you need to do
choose your captain. That's terrifically important, maybe more than anything.
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ChrisP is incredibly dangerous in a team game because he's a tyrant So his team plays like one big player and doesn't make many mistakes.
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Yes, and that is where you should learn. Good captain will explain each and every of his decisions in much detail and always leave an option to act alternatively if you're able to prove it's better. Is it tyranny? Well, maybe, to some extent. It resembles the army structure more and that's why it is efficient. The difference is that in the army you're not given explanations or place for alternative thoughts. Can you learn from it? I think yes.
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No matter how good a captain is, if he can't afford time for lot's of coaching you might as well be playing on your own.
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Not only time, he should also have the wish to do it. Only then he can be called a good captain.
p.s. I'd suggest that the title of this thread is renamed. It makes me nervous
