Heh. Ano let me say first, good work by you and yours in getting everything organized. You were way ahead of other teams in reporting whose playing who, getting your positioning in, and general planning it seems. Good to see the enthusiasm. I know you are very methodical and exhaustive in your planning.
At this point we do want to minimize any further delays other than the necessary one for the AI creation which Gandalf is working on completing right now. The fastest way to do that is for everyone to work with the pretenders they have available to their team.
At the same time, however I feel guilty about the limited choices for Van, Jotun, Mictlan, and perhapss Abysia. If a comprehensive mod making all of a teams pretender choices available to every nation on a team can be done (it would have to be for every team to insure fairness) fairly quickly (say by tommorow), I am not completely against it either. As long as the additional pretenders can be added with their standard paths and domstrength and made available via the pretender design screen, there's not much policing that will need to be done (the in game design screen should enforce pretender point requirements, you'd just need to enable the mod and these extra choices should be there).
There are however, considerations though that Ano and DrP pointed out. How would such a mod affect overall balance and strategic planning at this stage? If the Sanguinarium for instance could now take 4 molochs, instead of a moloch, 2 green dragons, and whatever else would anyone really complain? I know I really don't care. Children of Crom wouldn't mind a great mother for Ashdod, but we can work with what we have as well.
So basically, what I'm saying is that if it can be done quickly and applying to all teams (for fairness), I am not totally against it. If not, though, it is easier and quicker to go the .map edit route for a single exception since I seem to be unable to convince Chris to stick with the Blue Dragon or Oracle for Mictlan.
