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Old May 4th, 2010, 10:53 PM
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Arralen Arralen is offline
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Default Re: Trouble with "asymmetrical" generated campaign

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Arralen View Post
4/2012, obat44 (W.Germay) vs Mujahedeen/Mujahedeen/Afghanistan

player pts. : 65000
AI pts: 100

Bought troops for ~6.5k points

*snip*

- Noticed: the AI had bought troops for full 6.5K points as well!

*snip*

Loaded the save into the editor to find that the AI again
has bought for full 6.5k points (= "XXXXX" option) !!!
Honestly dont know what you are trying to do with this faffing about. No bugs whatsoever - the campaign system is for fair balance of points by battle type. What your force is worth, determines what it buys. If you spent 65K points, then the enemy would try its best to do so too ...
So you tell me the generator happily ignoring the preference settings is ok ?!

Quote:
If you really want to try adjusting the enemy AI force ratio in a campaign, then try modifying the AIAdjustPercent variable in the INI file.
So much I figured.
But will this still keep the mission-dependant build points modifiers the manual mentions under "Playing a one off battle - battle type table" - or do those not apply in the campaign? I was always under the impression that they do, but maybe I'm wrong?

And all that faffing about is because a less-than-ideal OOB, and the fact that I noticed the generator spend XXXXX build points instead of 100 ... after I spend several hours buying, reassigning and deleting units to get something sensible out of this OOB - I really didn't feel like doing it all again, and ran into further trouble ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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