Thread: Arcane Bolt
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Old May 5th, 2010, 08:36 PM

chrispedersen chrispedersen is offline
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Default Re: Arcane Bolt

Quote:
Originally Posted by Micah View Post
Eh, other blesses (except for astral) have minor effects that stack with everything, whereas the A bless is always simply *worse* than casting arrow fend, unless you're truly crazy and go for A10. Thugs can also use shields (Gleaming gold is an excellent choice for awe and huge parry value, as well as near-immunity to bolts) or an amulet of missile protection if you're truly concerned about ranged weapons.
Divine blessing is a spell that is much more available than the air paths necessery to cast arrow fend.

Air blessing activates at the same time as any other blessing, so you are 'stacking'. So it prevents the need for an additional mage. For example if you are mictlan, with an a9S9W9 blessing you activate all of them with a single divine blessing.

This can be *really* important due to timing.

IF you are on offense - and you are an SC - facing storm demons, not having to cast that initial resist lightning is a huge plus.

Having it available as a bless, saves a fair amount of mage actions and gems on forging items. For example, if you were mictlan, facing caelum (ea).. are you really saying you wouldn't at least consider a a9 blessing?

Similarly, if you were facing an archer nation - such as marignon.

There are also a number of globals which I don't think get the respect they deserve, and become worthwhile with even a partial air blessing.

For example the air global that decreases an opponents moral, by the number of candles.

Most people don't think of this, but this makes repel MUCH more effective.

With a blood nation,
Combine that with blood rain, and you can repel virtually any opponent.

Combine with an earth nation, and cast melancholia.

Finally, the ability to leverage a lot of abilities into one single script entry, is huge. I'm still waiting for some of these things to show up in a Baalz guide.
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