Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
you see, a few days ago it was which pretenders to allow or not, now it's AI creation(which could and should have been done before you hosted the game as it is not player dependent) tomorrow it will be something else, and of course the decision on pretenders(which was rushed) will be discussed again now that you've got even more time, and it will go on and on...
now, I didn't enter this game in a rush, and frankly, I'm still not in a rush, but I've received PMs from my entire team that they are already impatient and want to drop out as a team and I agreed with them, as it does take way too long to get this game rolling. a friendly tip, for your next game, finish all the non player dependent stuff before you announce the game, this includes: map, mods, AIs, nations of each team, etc. so than you just wait for players to fill up all the slots and you're ready to rumble. we've had all slots full for at least a week, probably more now, yet we're still stuck in the never ending creation phase, which is why I keep saying it was bad planning on your part. also, it's not only our team that is growing impatient, look at several posts in this very thread from people on different teams, they've also finished planning their strategies weeks ago and are already impatient, and I'm sure that after our team left as a whole that those others would also follow. which is why I suggest you start over, and with better planning this time.
anyway, good luck with this game, if it will ever lift off the ground, and if not for your next games, as I do like the concept and all...
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