Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
I want to say the following.
Being a realist, I find it hardly doable to find the good players for the whole Sang team in short terms. Also, while I was really interested initially, I've been losing my enthusiasm as the time passed just due to the obvious reasons mentioned above much more than once. Also, I nearly forgot all the things I've been thinking of a month ago. Now I'm just not sure that I want to play, also I'm not sure that my teammates want it. Also, I've recently got some real life changes that (hopefully for me) will not allow me spending all free time on thinking over the complex turns.
All that said, I again suggest to postpone this game and reawaken it later, maybe closer to autumn. Or to migrate it to something more simple and less time consuming (I'd gladly play a 2-player team game without complex rules, for example). The concept is good and I do like it as I liked it before but we indeed made some mistakes that made people lose enthusiasm. And if the plan doesn't work, it should be changed.
Regarding Edi's comment... It seems to be that different people like different games. If complex games can gather enough players, why not? But I'm agree that spawning of threads is a bad practice.
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