There is nothing to be done on this, it happens in virtually every game I play, sooner or later.
Essentially what happens is this: The server runs the battle, however the replay does not match up to the results displayed.
If you search the forums, you will find this replay bug occurs
-more commonly with mods.
-more commonly if there have been restarts, roll backs. In this case it corresponds to people not discarding *everything* and downloading the rolled back turn.
-more commonly when there are different clients involved. So for example, if the clients are on Dos and the users are on unix.
There is nothing to be done to increase the 'fairness' or accuracy of this.
Rolling back essentially gives the player that lost a free 'do-over'. Additionally, the element of surprise, tactics and placements are lost. It further increases the chances of corruption (game irretrievably broken) going forward.
Checking forum posts will pretty much confirm what I've said.'
Edit: Ninja'd by squirrel. Squirrels comment:
Quote:
The server didn't screw up. The server results are what are manifested in the game (ie, the units you can find on the map) and what the battle report says. The replay screw up is likely on the client side, although why it seems to be widespread on the client side when it happens I can't say. But it has to do with your computers reconstruction of the combat deviating from the servers running of the combat. The server only passes enough data to recreate the combat, not a video of what it simulated.
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is on the money of what happens.