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				 Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.49 
 Good feedback.  Thanks again.
 I'm not sure yet of making Rje recruit-anywhere, since its rationale is capital-restrictive by definition (Shangrilan "kings," as it were) but I did go ahead and add a priest level.  It'll at least give a good consolation prize when plopping down 400 for a Hidden Master or 240 for a Wise One is too expensive.
 
 There are a number of other changes, including revising almost all human sprites.  I'll be getting to the nonhuman sprites shortly.
 
 If you play another game with it, I'd be happy as a clam if you keep that feedback rolling in.  (And you should notice some improvement (hopefully) in the sprites and in a few other things -- notably, PD still wasn't working 100% correctly, and Mi Go weren't showing up in 20+ like they were supposed to.)  For myself, I'm currently playing an SP game on the 700-province Anastasia map -- pretty huge.
 
 
 Anyway, for everyone else:
 
 UPDATE: I'm currently maintaining this mod in its latest versions at the new forums.  Please go there, linked at the top of the OP, for version 1.51.
 
			
			
			
			
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