Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
I use detached capitals with the watcher.dm to throw events into the game.
The easiest thing I find is to add one white dot in the far upper-right of the image file on many map.
The way Dom3 numbers things that means you will get a new province 1 number higher than the highest was before, and it wont shift anything. And unless you add commands to the .map file it will have no neighbors.
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