Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
I think i will use a modded nation with stealth commanders from several nations... like the Bard from Man, etc. nothing too powerfull....
If i set these commanders to be recruitable by a site and do not assign any commanders or troops to the nation (something like the OP wanted), and set their gold/resource costs as double (triple?) the normal (CBM 1.6) i will have access to commanders only at the "disconnected" province... Is there any artifact that i can give at the start of the game that allows teleporting/etc. so i can send these "adventurers" to a connected province? Something that i can give 3 or 4 of to the adventurers and i would not be able to forge again too soon? I wish to see if i can defeat the AI in this way and have some challenge....
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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