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Old May 12th, 2010, 10:03 AM
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Mobhack Mobhack is offline
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Default Re: Strangest examples of good or bad luck?

Quote:
Originally Posted by Render View Post
Two and a half hours setting up a (mixed NATO unit) set piece assault on a prepared enemy (Russian), largest possible map, 90 turns, most possible units (65,000 points). Early 1980's timeframe.

All of my units clustered at start into one tiny 20 by 20 corner area on my far map edge behind a 100 mountain over 20 hexes away from the nearest road. All carefully laid out in proper maneuver order.

Only to watch the AI drop its entire artillery park on that one corner on turn one. Salvo after salvo of 122mm and 152mm...

GAME
OVER,
R
One of the rarer AI uses of a pre-game stonk, especially if it has lots of arty, is to pepper your back zone. That is specifically to target your arty park. Sometimes it will take a random hex from top->bottom and put most of its idle arty there. Usually it "spreads the joy" throughout your rear zone.

But it mainly prefers the front edge of the deployment zone, not the rear. And any roads are the main favourite, but not always.

Cheers
Andy
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