I'd have to review the Endgame Diversity for conflicts with our pretender mod. It might be wiser to save it for game 3. 2 mods are probably enough.
I have been playtesting Gandalf's AI, and Gandalf has created some very powerful AIs. They are not to be taken lightly! They will be quite a challenge (even for vets) for several reasons:
Without giving too much away:
1. Gandalf's Uber AIs make use of mixed capital only units in some instances.
2. While Gandalf had to follow path restrictions like every team, his pretenders are not necessarily limited to the design point limits imposed by the in-game design screen and he can make use of other units in the game as pretenders (noted as Gandalf's Choice).
3. Gandalf's AIs have been given various additional bonuses.
4. In game 1, it took over 30 turns for 16 human players to defeat them including some very experienced players (though admitedly many players were holding back), we only have 12 (not counting the Merc) so far this time around!
Recommendations for Atlantis:
Grab as much of the center as possible as soon as possible, set PD high. Then head toward Sang (if AI) and other lake provinces to try to grab as many indies as possible. Since you cannot attack AIs, or players (unless you bump or are hired), it will be imperative you grab as much Indy territory as you can.
Recommendations for everyone else:
Pray!
Failing the filling up of the Sang team or the desire to wait for additional players, I am going to ask Gandalf to put up our game for pretender uploads tommorow. Port number will be listed shortly.
Ano, Squirrel, PM or post any revised nation rosters (who is playing whom).