
May 14th, 2010, 03:41 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Guide to communions
Interesting idea, but keep in mind that's not gonna kick in until you get to 200 fatigue which is a pretty dangerous place to be. Works as a last ditch thing though.
Re: feeblemind I don't know for sure, but I'd be very surprised if it dropped you out of an existing communion. Pythium's communicants for instance are in a communion with no magic paths so presumably magic paths are not directly tied to communions.
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