Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0
Ok, we have finished the game. Not because it was won by someone, just we had too many newbies who just left the game setting nation to AI or even worse, just stalling for years.
That's some of my experience:
My bless was E9S9 imprisoned pretender. Perfect for everything.
The main killing power is mages,different kinds of tham. Your mages have high diversity. I mostly used 3 spells - destruction, cold blast (it's use is tricky to build a script and formation for the battle properly, but it's still much better use of fatigue then sailor's death or cold bolt unless you have pen. items for sailor's death caster), and, if mage can use nothing from these (those who have N/D), I mostly used call ancestor spam to give mages more time for doing their job. Later wind guide is a must, of course.
I used archers. A lot of archers. Sacred vessels were used mostly as protection units.
I was leading all charts during a long period, killed Panagea's main armies after which they went AI. Minotaurs and Centaurs were solved by destruction and rust myst, and at the same time I had a
war with Midgaard:
I won them without taking any castle. I just took all the usual provinces, and build PD there.Without wasting time on castles, it was a really fast war. Isolated castles were not able to produce amount of units which was effective in killing PD. The player made mistakes though, he tried to send against me mostly skinshifters, which were useless against arrows. At some point I took all provinces excluding those where castles were standing. When I was going to start conquering castles, it's turned out that Ermor also is going to fight with me for these castles. With Ermor I had many bright battles , mostly on the provinces, where Midgard's castles were standing. Thanks to the fact that most of my mages have H1, I won all major battles and went directly to Ermor capital.
To the moment when we decided to finish game, I was probably second in province charts, with good distance from 3d and small to 1st. The reason why it happened - was smart Burden of time cast of Ermor. Having all your mages old when fighting Ermor is a real pain. The 1st in charts was Atlantis. Who was the only water nation(!), and whose mages are invulnerable to burden of time.
So, I would say TC's PD can really be a heavy part of a strategy, unlike most of other nations. And you have perfect synergy or archers/destruction/water/air spells. Amazing nation. You research fast the early game winning combination of spells and you are unstoppable.
Last edited by militarist; May 15th, 2010 at 03:48 AM..
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