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Old May 18th, 2010, 02:15 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

For those who maybe interested, I've completed my in-depth look at LA nations for game 3. I think I will go with 3 human teams (4 players each) and the 4 member AI team, plus maybe 1 merc nation. 12 or 13 human players total.

Each team gets their choice of several nations, I've listed them below in the order they meet the paths/themes. Path limits will be similiar to this game, 9+ in your team's paths, 3 or less in everything else. The genocidal AI team might be rainbow themed (level 6 or less in all paths).

Underworld Realm: - Thematic Paths: Fire, Blood, Death

Themes: Devils, demons, darkness, undead, spirits, heat, hellfire, bloodlust, you get the picture.

Common unit attributes: Heat resistance, darkvision, H3/powerful preists, blood sacrifices, reanimation.

Nation Choices:

Abysia
Marginon
C'tis
Mictlan or Gath (not both)
Agartha

Earthly Realm: - Thematic Paths: Earth, Nature, Water

Themes: Humans, animals, creatures, plants, forests, mountains, lakes, dirt, rocks, sticks, etc.

Common Unit Attributes: Mountain/Forest/Swamp Survival, Assassins, Castle defense/seige/forge bonus, etc.

Nation choices:

Pangaea
Patala
Pythium
Jomon
Ulm
Man
Mictlan or Gath (whichever one is not taken by the Underworld Team)

Heavenly Realm: - Thematic Paths: Air, Astral, Water

Themes: Sky, stars, celestial magic, wind, snow, rain, ice, cold, storms, clouds, thunder, lightning, light, mental magic, temporal & dimensional magic, astrology, etc.

Common unit attributes: Cold resistance, fortune tellers, stealth troops, etc.

Nation choices:

Caelum
Midgard
Utgard
Bogarus
T'ien Chi'
Atlantis
Arco

AI gets whatever is left including choice of Ermor, R'lyeh.
Next up: Pretenders.

Comments, suggestions, balance experts?
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Last edited by Septimius Severus; May 18th, 2010 at 02:23 PM..
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