Quote:
Originally Posted by Gandalf Parker
8) Im not sure if no-need to password protect is a good reason not to. But many people play on my server without it. Only occasionally have I ever had a complaint and that was even more rarely proven to be purposeful. In any case it was easily handled. I do see who does each turn.
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For llamaserver games it is really for the best not to. Only the admin can change email addresses, so the only way to take a turn for a given nation is to send in turns from the email address the turns are attached to. There's really no need for an extra layer of security. And it would only add extra work for you each game, while making it (slightly) more of a hassle setting up subs. For a direct connect game I would always use a password, otherwise you're giving everyone the opportunity to look at your turns, even accidentally.