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Old May 19th, 2010, 02:27 PM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Okay, so some discussion on this mod has been happening on the other forum. Rather than split the discussion between two threads, I've decided to try pasting the comments here. Hopefully the people frequenting that forum won't feel too aggravated at having to post here (those who are allowed to of course). It's quite possible I would be better to just move this thread there, but we will give this a go.

Quote:
Originally Posted by Frozen Lama
I think the cyclops adds a lot more than another SC to the game. He is great E acess, at a price less than an earth king. I'm not saying that it is necessarily bad, but it makes all those nations without E acess except for their E9 pretender have solid, inexpensive earth acess. plus he has feet slots.

Also, he feels like he makes Earth King's a little obsolete since, although they are harder to summon, they have more E magic, better slots, and of course are cheaper and non-unique.

not sure if its bad or good, but it adds more than just endgame SC options.
Quote:
Originally Posted by quantum mechani
I have to say these seem like really good points, I agree less earth magic on the cyclops would probably be good.
Quote:
Originally Posted by zzcat
IMO same comment can be applyed to Asynja. For a price of 2 air boosters, you can buy an A4 mage or a cloud trapezing RoS spammer with 95 HP/18 MR/full slots. It's way too cheap by any means.

I personally don't think the game needs an cheap, non-unique RoSer with tons of hp. It will make many human nations' late game extremely boring.
Quote:
Originally Posted by Gregstrom
Damn, my sarcasm filter just blew out.
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